Warframe wiki fluctus12/20/2023 Removed the dissolve FX when equipping your Atmosphere Arch-Gun.Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping. Fixed the Imperator and Imperator Vandal reload sounds playing non-positional.Fixed Chroma not playing Arch-Gun equip/charged fire animations.Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.Returned the Imperator Vandal Critical Chance to 15% and Status Chance to 10% in Archwing mode.Fixed the Imperator Vandal not rendering properly as an Arch Gun when using certain Skins or no Skin.Fixed Imperator/Vandal not recharging correctly.Removed the hit-scan tracers from Imperator Vandal as it's now a projectile weapon.Improved performance when using the Imperator Vandal in Railjack.Fixed high GPU Effects time when shooting Profit Taker's legs with the Imperator Vandal.Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.The blueprint and parts are now obtainable from the Balor Fomorian Invasion via Fomorian Sabotage. The Imperator Vandal was awarded during the Operation: Eyes of Blight event for obtaining 15 (PC)/10 (PS4/XB1) Battle Points, complete with a free weapon slot and a pre-installed Orokin Catalyst. Higher fire rate (25.00 attacks/sec vs.Higher average damage per tap (69.6 vs.Higher base critical multiplier (2.4x vs.Higher base critical chance (28.00% vs.Imperator Vandal (Normal Attack), compared to Imperator (Normal Attack):.Sub-par ammo efficiency, generating medium-high cooldown for the Archgun Deployer for every second fired.Has linear damage falloff from 100% to ?% from 100m to 350m target distance (distances are affected by Projectile Speed).Fire rate starts at 53.33% of the listed value, and increases by 3.11% per shot.Requires a spool-up of 16 shots to reach maximum fire rate.Tied with Imperator for the lowest base damage of all Archwing Guns.Third highest effective fire rate (16.70 attacks/sec) behind Phaedra (Atmosphere)ĭisadvantages over non-modular weapons in Arch-Gun (Atmosphere) slot:.Third highest magazine (200) behind Phaedra (Atmosphere).Third highest reload speed (50.00% reload progress per second) behind Dual Decurion (Atmosphere) and Prisma Dual Decurions (Atmosphere).Tied with Mausolon for the largest magazine size of all Arch-guns.Short reload delay of 0.25 seconds from empty, 0.15 seconds when not.Fastest fire rate of all arch-guns once fully spooled up.This weapon deals primarily Impact damage.Īdvantages over non-modular weapons in Arch-Gun (Atmosphere) slot:.Also, Punches Through All Units: True.The Imperator Vandal is the Vandal form of the Imperator heavy machine Arch-gun, sporting a higher fire rate, magazine size, and faster ammo regeneration. Regarding its actual range: the wiki says 275 meters while some other source says 350. You might be forced to be a bit closer for tougher enemies but that's it. I'd say, even if they took the easiest route (never happens, right?) and gave the Fluctus damage fall-off (due to that subtle dialogue about Exalted Blade in here :D), it would most likely change nothing either. If you reduced the punch through to, say, 50 or 25 meters, I doubt it would really change anything in regard of the main issue at hand: it clears massive amounts of enemies because of its AoE while most other Arch-weapons just make a bit of single target *pew pew* <.< And some even get that sweet, sweet screenshake in all directions on top of doing nothing (in comparison), looking at you, Dual Decurion. The proposed 1.x meters are basically zero due to Archwing's scaling. The thing is, while it definitely is ridiculous in its current form (due to other weapons' underperformance), reducing it too much could make it quite tedious to use in all those Corpus environments (aside from destroying the weapon's 'unique' identity in the process).
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